Episoder

Alle
The design process of one of the world's best designers, Corey Konieczka poster

In this BGDL rewind from June of 2020, Corey Konieczka breaks down his entire design process. Corey has several games ranked in the top 100 games of all time, and it was incredibly insightful to learn about how he brings a game to life. We chat about his path into the industry, his prototyping process,...

68 mins
How to Design an Engine Building Game with Elizabeth Hargrave poster

In this BGDL rewind from May of 2019, Elizabeth Hargrave dives into all the ins and outs of designing an engine-building game. We chat about her personal design process and all the interesting obstacles she encountered when designing Wingspan. We also talk about how to layer concepts on top of each other, balancing winning strategies,...

53 mins
How to Design Games that Tell Stories with Ignacy Trzewiczek poster

In this BGDL rewind from April of 2020, Ignacy Trzewiczek, founder of Portal Games and designer of Robinson Crusoe, discusses his company’s motto: Games that tell stories. We go in-depth into Ignacy’s design process, talk about his most popular games, and get to the heart of what it looks like to create games that have players leaving...

63 mins
Using math to make your games better with Emerson Matsuuchi poster

In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathematical models, and more!

72 mins
Finding the Right Mixture of Luck and Skill with Richard Garfield poster

In this BGDL rewind from May of 2018, I chat with Richard Garfield about finding the right balance of luck vs skill when designing a game.

62 mins
Where the BGDL Is Headed in 2024 poster

In this update, I talk about 2024’s vision for the BGDL. And if you need help with your game, company, or upcoming crowdfunding campaign, and you think I might be able to help, please click HERE.

7 mins
Your game design questions answered poster

In this episode, I answer a bunch of questions that were submitted by BGDL community members!

43 mins
How to Publish Games with a Grassroots Approach | Joe Bragg poster

In this episode, Joe Bragg, founder of the indie publishing company Meek Heroes Gaming, discusses the grassroots approach he’s taking to building his publishing company. We chat about why this approach makes sense for a lot of people, the pros and cons of not using crowdfunding, how to build a community from the ground up,...

59 mins
How to Boost Creativity and Avoid Tropes | Jason Perez poster

In this episode, Jason Perez and I chat about how designers can boost their creativity by thinking outside the box, pushing past tropes, and being more intentional about their thematic choices.

66 mins
Listen to this BEFORE you start an indie publishing company | John de Campos poster

In this episode, John de Campos, founder of Terrible Games, and I chat about the highs and lows of starting and running an indie publishing company in the board game industry.

83 mins
Board Game Design Productivity Hacks with Gabe Barrett poster

In this episode, I break down some game design productivity hacks that have been helping me lately, and I’m specifically talking about a concept called “habit fields.” This was a presentation I gave recently for Board Game Design Pro, so if you find it useful and want more helpful content like it, be sure to...

59 mins
Do this BEFORE designing a game | Leo Taylor poster

In this episode, Leo Taylor, designer of games in the Risk, Clue, and D&D universes, breaks down his “key pillars of game design” as we chat through the many questions designers should think through as they dive into a new game design. You can download a PDF of the key pillars HERE.

79 mins

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